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Monday, April 30, 2012
2013 Ford Escape Test Drive
NVIDIA unleashes GeForce GTX 690 graphics card, loads it with dual Kepler GPUs, charges $1k
Would you look at that? NVIDIA hinted it would be coming today, and it looks like the tease is living up to the hype. The company stormed into the weekend at its Shanghai Game Festival by unleashing its latest offering, the GeForce GTX 690 -- and oh yeah, it's packing two 28nm Kepler GPUs! Trumping the recently released GTX 680 as the "worlds fastest graphics card," it's loaded with a whopping 3,072 Cuda cores. The outer frame is made from trivalent chromium-plated aluminum, while you'll find thixomolded magnesium alloy around the fan for vibration reduction and added cooling. Aiding in cooling even further, the unit also sports a dual vapor chamber and center-mounted fan. It'll cost you a spendy $1,000 to pick up one these puppies come May 3rd, and you'll likely be tempted to double up -- two can run together in SLI as an effective quad-core card. With that said, NVIDIA claims that a single 690 runs 4dB quieter and handles about twice the framerate as a duo of GTX 680s in SLI -- impressive, but we'll reserve judgement until we see it for ourselves. check out the press release after the break if you'd like more information in the meantime (...and yes, it runs Crysis -- 2 Ultra to be exact -- at 57.8fps, according to NVIDIA).
[Thanks to everyone who sent this in]
NVIDIA unleashes GeForce GTX 690 graphics card, loads it with dual Kepler GPUs, charges $1k originally appeared on Engadget on Sun, 29 Apr 2012 00:57:00 EDT. Please see our terms for use of feeds.
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Sunday, April 29, 2012
Origin PC joins the 11-inch, rebadged gaming laptop party, outs the EON 11-S
Last week may have drawn to a close, but the march of Clevo news continues. On the heels of Maingear announcing an 11-inch gaming notebook, Origin PC is throwing its own ultraportable into the ring: the EON 11-S. Though this is a new model for the company (the smallest laptop it's ever sold, in fact), it's not quite fresh to us: this is the same exact Clevo-made notebook Maingear unveiled two days ago, only re-badged under Origin PC's brand and available in a wider range of colors. As far as performance goes, then, that means you can expect Ivy Bridge processors, a 2GB NVIDIA GT 650M GPU, Optimus graphics-switching technology and a battery rated for 6.5 hours of runtime. In Origin PC's case, the laptop starts at $999 (compared with $1,099 for Maingear), though you'll have to head over to Origin's site for a breakdown of what specs you'll be getting at that lower price.
Continue reading Origin PC joins the 11-inch, rebadged gaming laptop party, outs the EON 11-S
Origin PC joins the 11-inch, rebadged gaming laptop party, outs the EON 11-S originally appeared on Engadget on Sun, 29 Apr 2012 00:01:00 EDT. Please see our terms for use of feeds.
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Friday, April 27, 2012
Griffin outs SmartTalk Solar helps you drive off that moon tan
Griffin is launching the SmartTalk Solar, a hands-free speakerphone for the car that draws its energy from that orange glowing thing in the sky. A transparent sled with suction cups sticks it to your windshield, connecting to any Bluetooth-enabled cellphone you have on your person. Calls are answered at the push of a button and it'll also act as a microphone for your voice dialing or Siri-based shenanigans. If you're planning a intra-state road-trip, you'll be able to access the company's DriveSafe app, which offers up information about local distracted driving laws to ensure you don't get pulled over by a state trooper. It's available for $70 from today and we've got a beauty shot of the device out of its natural environment after the break.
Continue reading Griffin outs SmartTalk Solar helps you drive off that moon tan
Griffin outs SmartTalk Solar helps you drive off that moon tan originally appeared on Engadget on Thu, 26 Apr 2012 12:30:00 EDT. Please see our terms for use of feeds.
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Thursday, April 26, 2012
Katherine Heigl Adopts Second Baby
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Wednesday, April 25, 2012
The Engadget Show 32: ASUS, Huawei and a trip to Asia's gadget markets
Yep, we went way out for April's Engadget Show, taking our film crew to Asia this time out, to check out the markets of Taipei, Hong Kong and Shenzhen with our very own Richard Lai. We also scored interviews with Huawei's Chief of Design, Hagen Fendler and Michelle Hsiao of the ASUS Design Center. We'll be checking out the month's latest and greatest gadgets, including the HTC One X, S and V, Nokia Lumia 900 and the Nook Simple Touch with GlowLight, as well as a big ole pile of KIRFs -- some more convincing than others. We've also got a couple of performances by Brooklyn indie rockers Suckers and a whole bunch more.
Hosts: Tim Stevens, Brian Heater
Guests: Hagen Fendler (Huawei), Michelle Hsiao (ASUS), Richard Lai, Guy Streit
Producer: Guy Streit
Director: Michelle Stahl
Executive Producers: Brian Heater, Joshua Fruhlinger and Michael Rubens
Music by: Suckers
Download the Show: The Engadget Show - 032 (HD) / The Engadget Show - 032 (iPod / iPhone / Zune formatted) / The Engadget Show - 032 (Small)
Subscribe to the Show:
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The Engadget Show 32: ASUS, Huawei and a trip to Asia's gadget markets originally appeared on Engadget on Wed, 25 Apr 2012 12:00:00 EDT. Please see our terms for use of feeds.
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Video Games Interactive: T is for Too Human: A Gaming Masterpiece
One of my hobbies involves saying what other sites don't have the balls to. Speaking the truth is something that the games industry is severely lacking in. So when I feel a game doesn't warrant the recommended retail price, I'll tear it to shreds so that others can have a well-informed view from someone who isn't being paid to like it.
So what do I have to say regarding Silicon Knights' 2008 title Too Human??
It's a fantastic gaming masterpiece!
Much like Skyrim, Too Human does more things right than it does wrong.
What's so great about it, I hear you cry? Well, combat is some of the best the industry has seen. It's so fluid once you've gotten to grips, allowing the player to zoom from one enemy to another with the most grace I've ever been witness to.
The story, despite what your friend on Xbox LIVE tells you, is up there with the likes of Dragon Age and Uncharted, which follows the events of the Ragnar?k (Ragnar?kkr), which loosely translated means (Ragna) Reign (R?k) Fate, which alludes to the final days of the Norse gods.
This is no ordinary battle of Viking vs Viking. The futuristic tech lends itself perfectly to Norse mythology. The main character Baulder, son of Odin, is so diverse and conflicted that by the end of the game and ?the big reveal? you'll be glued to the edge of seat screaming ?OH MY GODS!?
Each of the four classes offer up something completely different. My favourites are the dual wielder, who drops health in favour of blinding damage-per-second, dancing around his foes as if combat is child?s play, and the gunner class, who has such an exciting array of weaponry that when he's at the max level, you almost feel like you're cheating ? Or that you're a god, which is kind of the point.
The point of Too Human wasn't to finish the game as soon as possible. The point was to level out a character and replay each level, which are massive and hold many, many secrets, with or without a friend while hunting for better loot. Something that reviewers have seemingly skimmed over.
With more good than bad, why is it that Too Human is now such a dirty word?
Preconceptions!
Gamers judged Too Human based on the demo, which I'll admit was horrible! These same gamers then went onto the big sites to read a review in which the reviewers, who are also gamers, attacked Too Human with preconceived impressions based from demo.
It's not some big conspiracy like I've seen some folks claim, but what it is, is people deciding how it plays without giving it a chance.
Ahead of this piece, I spoke to a selection of my contacts about Too Human. The majority launched into a tirade about how sh**** it is and how it was ten years of development wasted. That's fine by the way, people are allowed to hold different opinions to my own, but what annoys me is how question two is answered:
Q: Have you actually played Too Human?
A: No! Why would I want to subject myself to that cr**?
This is the response I got from almost everyone, that they haven't played it, but seem fit to pass judgement. This baffles me. I hate Modern Warfare 2 and 3. How do I know I hate it? Because each year I buy it, so that I can make a decision on if it's good or if it's awful. Which changes from year-to-year. For all the slagging off of COD I do, have you ever seen me slag of Black Ops? Nope. I love it!
My point here is that I judge games as they come. I will never rip a game apart based on hearsay or conjecture. If I'm going to moan about a title, I'll make sure I've damn-well played it to death before I start running my mouth, and by play it, I don't mean rent it, or for ten minutes round a friend?s house, I mean play it, as it was intended.
So let me finish with a few questions. Have you given Too Human a fair trial? Have you maxed out a character? Have you really seen everything it has to offer? Did you approach Too Human with preconceptions?
Did you pass sentence before the disk even made it into your drive?
Too Human is innovation and gameplay in its purest form, so if you are interested in giving Too Human a fair crack of the whip, or if you're after an exciting 1000 Gamerscore, there's still a huge action-RPG for you to explore, via Xbox LIVE's Games on Demand service.My disk may be scratched beyond repair, meaning it's been played to death, but if you want to try it out, by all means go for it! Just please wipe the slate clean and start afresh and form your own opinions on this gaming classic.
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'Soulcaliber': A Beautiful Mashy-Slashy Mess
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Tuesday, April 24, 2012
Tegu Prism Blocks
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Cargo-Bot is a deceptively simple iPad puzzle game, made on the iPad (video)
After flinging avian creatures no longer provides a suitable outlet for your mental acumen, you may wish to graduate to a more challenging level of iPad gameplay. Might we suggest moving crates? Seriously, though, while the premise behind Cargo-Bot may seem effortless, it's actually nothing of the sort. In the game, players must program a crane to properly situate boxes, but with the help of loops and conditional variables, it rewards players for discovering the most efficient method. We definitely dig the idea behind Cargo-Bot, but what makes it truly unique is the fact that it was programmed entirely on the iPad with Codea -- which also makes it a first of its kind. Go ahead and check out the free app for yourself in the source below, but if you need a bit more convincing, just hop the break for a quick premise of the game.
Continue reading Cargo-Bot is a deceptively simple iPad puzzle game, made on the iPad (video)
Cargo-Bot is a deceptively simple iPad puzzle game, made on the iPad (video) originally appeared on Engadget on Tue, 24 Apr 2012 03:19:00 EDT. Please see our terms for use of feeds.
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